![]() A high tears stat can increase the minimum damage dealt, but decreases the maximum damage dealt. The numbers above occur with very high tear delay.Damage dealt is based on the amount charged, starting at 25% Isaac's damage and scaling to 100% at maximum charge.Rings have infinite range and will travel until they hit a wall.Rings pass through obstacles and enemies.Only the outer circumference of the rings will deal damage.Shots can be charged to increase the size of the rings.Isaac's tears are replaced with ring-shaped lasers.
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